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enum Identity { LAND = 0, PLANE = 1, INERT = 2, ANG = 3, ARROW = 4, CHARGE = 5 };
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enum Identity { LAND = 0, PLANE = 1, INERT = 2, ANG = 3, ARROW = 4, CHARGE = 5 };
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@@ -26,4 +26,4 @@ void createInert( b2Vec2 from, b2Body* target, b2World &world, Identity missile
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b2Vec2 anticipate( b2Body* missile, b2Body* target );
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b2Vec2 anticipate( b2Body* missile, b2Body* target );
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