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Merge branch 'new/input-prompts'

DricomDragon 3 months ago
parent
commit
9cb90e4a14
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godot/addons/input_prompts/LICENSE

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+MIT License
+
+Copyright (c) 2022-2023 John Pennycook
+Copyright (c) 2014-present Godot Engine contributors.
+Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.

+ 156 - 0
godot/addons/input_prompts/action_prompt/action_prompt.gd

@@ -0,0 +1,156 @@
+# Copyright (C) 2022-2023 John Pennycook
+# SPDX-License-Identifier: MIT
+@tool
+@icon("res://addons/input_prompts/action_prompt/icon.svg")
+class_name ActionPrompt
+extends "res://addons/input_prompts/input_prompt.gd"
+## Displays a prompt based on an action registered in the [InputMap].
+##
+## Displays a prompt based on an action registered in the [InputMap].
+## The texture used for the prompt is determined automatically, based on the
+## contents of the [InputMap] and an icon preference. When the icon preference
+## is set to "Automatic", the prompt automatically adjusts to match the most
+## recent input device.
+
+## The name of an action registered in the [InputMap].
+var action := "ui_accept":
+	set = _set_action
+
+## The icon preference for this prompt:
+## Automatic (0), Xbox (1), Sony (2), Nintendo (3), Keyboard (4).
+## When set to "Automatic", the prompt automatically adjusts to match the most
+## recent input device.
+var icon: int = Icons.AUTOMATIC:
+	set = _set_icon
+
+
+func _ready():
+	ProjectSettings.settings_changed.connect(_update_events)
+	_update_events()
+	_update_icon()
+
+
+func _set_action(new_action: String):
+	action = new_action
+	_update_events()
+	_update_icon()
+
+
+func _set_icon(new_icon):
+	icon = new_icon
+	_update_icon()
+
+
+func _update_events():
+	# In the Editor, InputMap reflects Editor settings
+	# Read the list of actions from ProjectSettings instead
+	# TODO: Find a cleaner way to cast these values
+	var tmp: Array = []
+	if Engine.is_editor_hint():
+		tmp = ProjectSettings.get_setting("input/" + action)["events"]
+	else:
+		tmp = InputMap.action_get_events(action)
+	events = []
+	for ev in tmp:
+		events.append(ev)
+	update_configuration_warnings()
+
+
+func _find_event(list: Array, types: Array):
+	for candidate in list:
+		for type in types:
+			if is_instance_of(candidate, type):
+				return candidate
+	return null
+
+
+func _update_icon():
+	# If icon is set to AUTOMATIC, first determine which icon to display
+	var display_icon: int = icon
+	if icon == Icons.AUTOMATIC:
+		display_icon = PromptManager.icons
+
+	# Choose the atlas and region associated with the InputEvent
+	# If the InputMap contains multiple events, choose the first
+	if display_icon == Icons.KEYBOARD:
+		var types = [InputEventKey, InputEventMouseButton]
+		var ev = _find_event(events, types)
+		if ev is InputEventKey:
+			var textures := PromptManager.get_keyboard_textures()
+			texture = textures.get_texture(ev)
+		elif ev is InputEventMouseButton:
+			var textures := PromptManager.get_mouse_textures()
+			texture = textures.get_texture(ev)
+	else:
+		var types = [InputEventJoypadButton, InputEventJoypadMotion]
+		var ev = _find_event(events, types)
+		if ev is InputEventJoypadButton:
+			var textures := PromptManager.get_joypad_button_textures(display_icon)
+			texture = textures.get_texture(ev)
+		elif ev is InputEventJoypadMotion:
+			var textures := PromptManager.get_joypad_motion_textures(display_icon)
+			texture = textures.get_texture(ev)
+	queue_redraw()
+
+
+func _refresh():
+	_update_events()
+	_update_icon()
+
+
+func _input(event: InputEvent):
+	if not event.is_action_pressed(action):
+		return
+	emit_signal("pressed")
+
+
+func _get_property_list():
+	var properties = []
+	properties.append(
+		{
+			name = "ActionPrompt",
+			type = TYPE_NIL,
+			usage = PROPERTY_USAGE_CATEGORY | PROPERTY_USAGE_SCRIPT_VARIABLE
+		}
+	)
+	# In the Editor, InputMap reflects Editor settings
+	# Read the list of actions from ProjectSettings instead
+	var actions: String = ""
+	for property in ProjectSettings.get_property_list():
+		var name = property["name"]
+		if name.begins_with("input/"):
+			if actions != "":
+				actions += ","
+			actions += name.trim_prefix("input/")
+	properties.append(
+		{name = "action", type = TYPE_STRING, hint = PROPERTY_HINT_ENUM, hint_string = actions}
+	)
+	properties.append(
+		{
+			name = "icon",
+			type = TYPE_INT,
+			hint = PROPERTY_HINT_ENUM,
+			hint_string = "Automatic,Xbox,Sony,Nintendo,Keyboard"
+		}
+	)
+	return properties
+
+
+func _get_configuration_warnings() -> PackedStringArray:
+	var warnings: PackedStringArray = []
+
+	# Check that the action is associated with Keyboard/Mouse in the InputMap
+	if icon == Icons.AUTOMATIC or icon == Icons.KEYBOARD:
+		var types = [InputEventKey, InputEventMouseButton]
+		var ev = _find_event(events, types)
+		if not (ev is InputEventKey or ev is InputEventMouseButton):
+			warnings.append("No Key/Mouse input for " + action + " in InputMap.")
+
+	# Check that the action is associated with Joypad in the InputMap
+	if icon == Icons.AUTOMATIC or icon != Icons.KEYBOARD:
+		var types = [InputEventJoypadButton, InputEventJoypadMotion]
+		var ev = _find_event(events, types)
+		if not (ev is InputEventJoypadButton or ev is InputEventJoypadMotion):
+			warnings.append("No Joypad input for " + action + " in InputMap.")
+
+	return warnings

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