Kaynağa Gözat

:beetle: Fix outer house

Due to the sharing of shape with the triangle (may be not a good idea to
share shapes between elements).
DricomDragon 1 yıl önce
ebeveyn
işleme
cead1a9311

+ 1 - 1
godot/component/entity/buildings/outer_stairs_house/outer_stairs_house.tscn

@@ -20,7 +20,7 @@ collision_mask = 0
 transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0)
 
 [node name="GroundTriangle" type="CollisionShape3D" parent="."]
-transform = Transform3D(-1.74846e-07, 0, 4, 0, 4, 0, -4, 0, -1.74846e-07, -6, 0, 6)
+transform = Transform3D(-1.74846e-07, 0, 4, 0, 4, 0, -4, 0, -1.74846e-07, -2, 0, 2)
 shape = ExtResource("2_lu5vm")
 
 [node name="StraightStair" type="CollisionShape3D" parent="."]