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- extends VSplitContainer
- signal start_game
- func _ready() -> void:
- %StartButton.grab_focus()
- func _input(event: InputEvent) -> void:
- if event.is_action_released("ui_pause"):
- # Prevent title screen to be paused
- get_viewport().set_input_as_handled()
- func _on_start_button_pressed():
- start_game.emit()
- queue_free()
- func _on_quit_button_pressed():
- get_tree().quit()
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