Browse Source

:sparkles: Fix a smell about unused argument

DricomDragon 2 years ago
parent
commit
97a6621c52
1 changed files with 1 additions and 1 deletions
  1. 1 1
      godot/Player.gd

+ 1 - 1
godot/Player.gd

@@ -50,7 +50,7 @@ func _input(event):
 		target_reached = false
 
 
-func _on_Player_body_entered(body):
+func _on_Player_body_entered(_body):
 	die()
 	emit_signal("hit")
 	$CollisionShape2D.set_deferred("disabled", true)