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- #ifndef SNIPER_H
- #define SNIPER_H
- #include "../IACtrl.h"
- class Sniper : public IACtrl
- {
- ///Méthodes
- public:
- Sniper(Persos_Gest* persosGest, bool allie = false);
- virtual ~Sniper();
- virtual void update();
- ///Attributs
- private:
- Uint16 m_focusID;
- Uint32 m_lastShot;
- };
- #endif // SNIPER_H
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