@@ -100,7 +100,7 @@ position = Vector2( 200, 400 )
texture = ExtResource( 1 )
[node name="ShootDelay" type="Timer" parent="Launcher"]
-wait_time = 0.3
+wait_time = 0.1
one_shot = true
[node name="UI" type="Control" parent="."]
@@ -38,7 +38,7 @@ func generate_cell(x, y):
func build_brick(x, y):
set_cell(x, y, Tile.BRICK)
- living_cells[Vector2(x, y)] = current_row
+ living_cells[Vector2(x, y)] = current_row * current_row
func damage_cell(tile_pos : Vector2):