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:beetle: Fix recalled balls crossing bricks

When the round is interrupted, balls must cross bricks when returning
home.
DricomDragon %!s(int64=3) %!d(string=hai) anos
pai
achega
a7fa866298
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      godot/component/entity/brick/Brick.tscn

+ 1 - 1
godot/component/entity/brick/Brick.tscn

@@ -10,7 +10,7 @@ extents = Vector2( 20, 10 )
 
 [node name="Brick" type="StaticBody2D"]
 collision_layer = 4
-collision_mask = 9
+collision_mask = 0
 script = ExtResource( 2 )
 
 [node name="Sprite" type="Sprite" parent="."]