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@@ -43,6 +43,7 @@ func shoot():
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bullet.grid = grid
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add_child(bullet)
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bullet.connect("tree_exited", self, "_on_Ball_tree_exited")
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+ bullet.connect("kace_broken", self, "_on_Ball_kace_broken")
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func loadBullet(n:int):
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@@ -69,3 +70,7 @@ func _on_Ball_tree_exited():
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target.position = source.position
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nbAmmo = nbStorage
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nbStorage = 0
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+
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+
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+func _on_Ball_kace_broken():
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+ loadBullet(1)
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