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- #ifndef BOUCLIER_H_INCLUDED
- #define BOUCLIER_H_INCLUDED
- #include "../Power.h"
- class Bouclier : public Power
- {
- public:
- Bouclier(SDL_Surface *screen, Collisions *gestionnaireCollisons, Sounderer *mediaPlayer, SDL_Surface* apparence);
- virtual ~Bouclier();
- virtual void usePower(int orientation, int &x, int &y, int const &ID);
- virtual void postMortemPower(int const &x, int const &y, int const &ID);
- };
- #endif
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