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Tweak rotation of the three first levels

DricomDragon 5 rokov pred
rodič
commit
048b1b7cff
3 zmenil súbory, kde vykonal 5 pridanie a 0 odobranie
  1. 2 0
      Levels/Focus.tscn
  2. 2 0
      Levels/Lab.tscn
  3. 1 0
      Levels/Square.tscn

+ 2 - 0
Levels/Focus.tscn

@@ -10,9 +10,11 @@ tile_data = PoolIntArray( 0, 1, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0,
 
 [node name="Spawn1" parent="." instance=ExtResource( 2 )]
 position = Vector2( 288, 1696 )
+rotation = 1.5708
 
 [node name="Spawn2" parent="." instance=ExtResource( 2 )]
 position = Vector2( 2720, 1696 )
+rotation = 4.71239
 
 [node name="Spawn3" parent="." instance=ExtResource( 2 )]
 position = Vector2( 1504, 864 )

+ 2 - 0
Levels/Lab.tscn

@@ -13,6 +13,8 @@ position = Vector2( 608, 672 )
 
 [node name="Spawn2" parent="." instance=ExtResource( 2 )]
 position = Vector2( 1568, 1376 )
+rotation = 1.5708
 
 [node name="Spawn3" parent="." instance=ExtResource( 2 )]
 position = Vector2( 416, 1632 )
+rotation = 3.14159

+ 1 - 0
Levels/Square.tscn

@@ -16,3 +16,4 @@ position = Vector2( 864, 1824 )
 
 [node name="Spawn3" parent="." instance=ExtResource( 2 )]
 position = Vector2( 1504, 1824 )
+rotation = 1.5708