A remake of MightyLiners with Godot engine

DricomDragon 18a514b3ed Regroup scenes and scripts in folders 4 éve
Levels 18a514b3ed Regroup scenes and scripts in folders 4 éve
Resources 43f7616c57 Import new Liner sprite 4 éve
Scenes 18a514b3ed Regroup scenes and scripts in folders 4 éve
Scripts 18a514b3ed Regroup scenes and scripts in folders 4 éve
.gitattributes 7d48ee6f88 Import Grid Godot template 5 éve
.gitignore 5441845665 Ignore GoDot files 5 éve
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 éve
README.md 2d931a5a44 Add tutorial to create a new level 4 éve
icon.png 7d48ee6f88 Import Grid Godot template 5 éve
icon.png.import 7d48ee6f88 Import Grid Godot template 5 éve
project.godot 18a514b3ed Regroup scenes and scripts in folders 4 éve

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.