A remake of MightyLiners with Godot engine

DricomDragon 2176e0d735 Add project description il y a 4 ans
Levels f2db167415 Slightly improve two levels il y a 4 ans
Resources 43f7616c57 Import new Liner sprite il y a 4 ans
.gitattributes 7d48ee6f88 Import Grid Godot template il y a 5 ans
.gitignore 5441845665 Ignore GoDot files il y a 5 ans
CharTween.gd 64e37d2cae Refactor target position argument il y a 4 ans
Game.gd 330aa195b8 Put the title closer of origin and hide at game start il y a 4 ans
Game.tscn 330aa195b8 Put the title closer of origin and hide at game start il y a 4 ans
Hub.gd f0a265ef31 Add action keys for 8 players il y a 4 ans
Hub.tscn 0e939b2e2e Move player creation to hub il y a 4 ans
LICENSE.md 7d48ee6f88 Import Grid Godot template il y a 5 ans
LevelSwap.gd 0be15ebe54 Smooth transition between levels il y a 4 ans
MainCamera.gd 6680ab61c0 Adapt zoom rate when screen size changes il y a 4 ans
Player.gd 51084d9750 Fix last standing player suicide il y a 4 ans
Player.tscn 30535af488 Move static group assignation to group editor il y a 4 ans
README.md 2d931a5a44 Add tutorial to create a new level il y a 4 ans
Spawner.gd 30535af488 Move static group assignation to group editor il y a 4 ans
Spawner.tscn 30535af488 Move static group assignation to group editor il y a 4 ans
icon.png 7d48ee6f88 Import Grid Godot template il y a 5 ans
icon.png.import 7d48ee6f88 Import Grid Godot template il y a 5 ans
project.godot 2176e0d735 Add project description il y a 4 ans

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.