A remake of MightyLiners with Godot engine

DricomDragon 30535af488 Move static group assignation to group editor 4 yıl önce
Levels deb2e14fcc Add the Atom arena 5 yıl önce
Resources ca89fa928e Rename the dark tile to `slow` 5 yıl önce
Tools b05dcb3e88 Ignore python generated files in Tools 5 yıl önce
.gitattributes 7d48ee6f88 Import Grid Godot template 5 yıl önce
.gitignore 5441845665 Ignore GoDot files 5 yıl önce
CharTween.gd 37c86fc20d Increase spawn transition time 4 yıl önce
Game.gd cdd8cfb909 Animate spawning transition 4 yıl önce
Game.tscn 91e7f5ce22 Keep players during level switching 4 yıl önce
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 yıl önce
MainCamera.gd 91e7f5ce22 Keep players during level switching 4 yıl önce
Player.gd 30535af488 Move static group assignation to group editor 4 yıl önce
Player.tscn 30535af488 Move static group assignation to group editor 4 yıl önce
README.md 2d931a5a44 Add tutorial to create a new level 5 yıl önce
Spawner.gd 30535af488 Move static group assignation to group editor 4 yıl önce
Spawner.tscn 30535af488 Move static group assignation to group editor 4 yıl önce
default_env.tres 7d48ee6f88 Import Grid Godot template 5 yıl önce
icon.png 7d48ee6f88 Import Grid Godot template 5 yıl önce
icon.png.import 7d48ee6f88 Import Grid Godot template 5 yıl önce
project.godot 01243e104e Rename actions 5 yıl önce

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.