A remake of MightyLiners with Godot engine

DricomDragon 3af650424d Merge branch 'imp/color-death' 4 years ago
Levels 7c0fdd25ac Fix spawner putting player into the wall 4 years ago
Resources 65f38769c5 Remove death tile from texture atlas 4 years ago
Scenes 8277de0dc1 Switch back to liner sprite when arena removed 4 years ago
Scripts c67e4f31d2 Disable death tile creation on player crash 4 years ago
.gitattributes 7d48ee6f88 Import Grid Godot template 5 years ago
.gitignore 5441845665 Ignore GoDot files 5 years ago
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 years ago
README.md b46f918ac9 Rename project to MightyLiners2 4 years ago
project.godot c777930aee Fix conflict in controls of players 2 and 7 4 years ago

README.md

Mighty Liners 2 : Hyper Drift

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.