A remake of MightyLiners with Godot engine

DricomDragon 43a6993840 Rename the dark tile to `slow` 4 gadi atpakaļ
Levels 88817ee404 Add a template for making levels 4 gadi atpakaļ
Resources ca89fa928e Rename the dark tile to `slow` 4 gadi atpakaļ
Tools b05dcb3e88 Ignore python generated files in Tools 4 gadi atpakaļ
.gitattributes 7d48ee6f88 Import Grid Godot template 5 gadi atpakaļ
.gitignore 5441845665 Ignore GoDot files 5 gadi atpakaļ
CharTween.gd e618707627 Use absolute angle turn 5 gadi atpakaļ
Game.gd 8ef2b44ded Make the level list editable in the editor 4 gadi atpakaļ
Game.tscn 8ef2b44ded Make the level list editable in the editor 4 gadi atpakaļ
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 gadi atpakaļ
MainCamera.gd 6156d5318f Move code from Game to Camera 5 gadi atpakaļ
Player.gd 1857910623 Take spawn rotation into account 4 gadi atpakaļ
Player.tscn 1857910623 Take spawn rotation into account 4 gadi atpakaļ
README.md 2d931a5a44 Add tutorial to create a new level 4 gadi atpakaļ
Spawner.gd 5056884cf1 Set a sprite to spawners 4 gadi atpakaļ
Spawner.tscn 5056884cf1 Set a sprite to spawners 4 gadi atpakaļ
default_env.tres 7d48ee6f88 Import Grid Godot template 5 gadi atpakaļ
icon.png 7d48ee6f88 Import Grid Godot template 5 gadi atpakaļ
icon.png.import 7d48ee6f88 Import Grid Godot template 5 gadi atpakaļ
project.godot 01243e104e Rename actions 5 gadi atpakaļ

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.