A remake of MightyLiners with Godot engine

DricomDragon bb54f692e7 Disable sampling 4 лет назад
Levels f2db167415 Slightly improve two levels 4 лет назад
Resources 43f7616c57 Import new Liner sprite 4 лет назад
.gitattributes 7d48ee6f88 Import Grid Godot template 5 лет назад
.gitignore 5441845665 Ignore GoDot files 5 лет назад
CharTween.gd 64e37d2cae Refactor target position argument 4 лет назад
Game.gd 330aa195b8 Put the title closer of origin and hide at game start 4 лет назад
Game.tscn 330aa195b8 Put the title closer of origin and hide at game start 4 лет назад
Hub.gd f0a265ef31 Add action keys for 8 players 4 лет назад
Hub.tscn 0e939b2e2e Move player creation to hub 4 лет назад
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 лет назад
LevelSwap.gd 0be15ebe54 Smooth transition between levels 4 лет назад
MainCamera.gd 6680ab61c0 Adapt zoom rate when screen size changes 4 лет назад
Player.gd 51084d9750 Fix last standing player suicide 4 лет назад
Player.tscn 30535af488 Move static group assignation to group editor 4 лет назад
README.md 2d931a5a44 Add tutorial to create a new level 5 лет назад
Spawner.gd 30535af488 Move static group assignation to group editor 4 лет назад
Spawner.tscn 30535af488 Move static group assignation to group editor 4 лет назад
icon.png 7d48ee6f88 Import Grid Godot template 5 лет назад
icon.png.import 7d48ee6f88 Import Grid Godot template 5 лет назад
project.godot bb54f692e7 Disable sampling 4 лет назад

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.