A remake of MightyLiners with Godot engine

DricomDragon bb54f692e7 Disable sampling 4 rokov pred
Levels f2db167415 Slightly improve two levels 4 rokov pred
Resources 43f7616c57 Import new Liner sprite 4 rokov pred
.gitattributes 7d48ee6f88 Import Grid Godot template 5 rokov pred
.gitignore 5441845665 Ignore GoDot files 5 rokov pred
CharTween.gd 64e37d2cae Refactor target position argument 4 rokov pred
Game.gd 330aa195b8 Put the title closer of origin and hide at game start 4 rokov pred
Game.tscn 330aa195b8 Put the title closer of origin and hide at game start 4 rokov pred
Hub.gd f0a265ef31 Add action keys for 8 players 4 rokov pred
Hub.tscn 0e939b2e2e Move player creation to hub 4 rokov pred
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 rokov pred
LevelSwap.gd 0be15ebe54 Smooth transition between levels 4 rokov pred
MainCamera.gd 6680ab61c0 Adapt zoom rate when screen size changes 4 rokov pred
Player.gd 51084d9750 Fix last standing player suicide 4 rokov pred
Player.tscn 30535af488 Move static group assignation to group editor 4 rokov pred
README.md 2d931a5a44 Add tutorial to create a new level 4 rokov pred
Spawner.gd 30535af488 Move static group assignation to group editor 4 rokov pred
Spawner.tscn 30535af488 Move static group assignation to group editor 4 rokov pred
icon.png 7d48ee6f88 Import Grid Godot template 5 rokov pred
icon.png.import 7d48ee6f88 Import Grid Godot template 5 rokov pred
project.godot bb54f692e7 Disable sampling 4 rokov pred

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.