A remake of MightyLiners with Godot engine

DricomDragon bd9479741f Fix players going out of camera field il y a 4 ans
Levels 7c0fdd25ac Fix spawner putting player into the wall il y a 4 ans
Resources 43f7616c57 Import new Liner sprite il y a 4 ans
Scenes b46f918ac9 Rename project to MightyLiners2 il y a 4 ans
Scripts bd9479741f Fix players going out of camera field il y a 4 ans
.gitattributes 7d48ee6f88 Import Grid Godot template il y a 5 ans
.gitignore 5441845665 Ignore GoDot files il y a 5 ans
LICENSE.md 7d48ee6f88 Import Grid Godot template il y a 5 ans
README.md b46f918ac9 Rename project to MightyLiners2 il y a 4 ans
project.godot c777930aee Fix conflict in controls of players 2 and 7 il y a 4 ans

README.md

Mighty Liners 2 : Hyper Drift

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.