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Import simple gfx project

DricomDragon 4 年之前
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5c6bb95fbb
共有 3 個文件被更改,包括 139 次插入0 次删除
  1. 二進制
      sdl1/gfxSimple/epee.bmp
  2. 139 0
      sdl1/gfxSimple/main.cpp
  3. 二進制
      sdl1/gfxSimple/pierres.bmp

二進制
sdl1/gfxSimple/epee.bmp


+ 139 - 0
sdl1/gfxSimple/main.cpp

@@ -0,0 +1,139 @@
+//Basiques
+#include <iostream>
+#include <cmath>
+
+//SDL
+#include <SDL.h>
+#undef main
+//#include <SDL/SDL_rotozoom.h>
+
+int main ( int argc, char** argv )
+{
+    /// [1] Démarrage
+    // [1.1] Démarrages SDL
+    if ( SDL_Init( SDL_INIT_VIDEO ) < 0)
+    {
+        std::cout << "Impossible d'initialiser la SDL: " << SDL_GetError() << std::endl;
+        return 1;
+    }
+
+    // [1.2] Préparation de fermeture
+    atexit(SDL_Quit);
+
+    // [1.3] Para-fenêtre
+    SDL_WM_SetCaption("Sword_Finder", 0);
+
+    /// [2] Préparation des composants
+    // [2.1] Préparation de la fenêtre
+    SDL_Surface* screen = SDL_SetVideoMode(1280, 720, 32,
+                                           SDL_HWSURFACE|SDL_DOUBLEBUF);
+    if ( !screen )
+    {
+        std::cout << "Bug à l'initialisation: " << SDL_GetError() << std::endl;
+        return 1;
+    }
+
+    // [2.2] Préparation variables
+    int range(100) ;
+    SDL_Rect mouse({0, 0, 2*range, 2*range});
+    SDL_Rect pos({0,0,0,0});
+    bool grip(false);
+
+    // [2.3] Préparation surface
+    SDL_Surface* text = 0x0;
+    text = SDL_LoadBMP("pierres.bmp");
+    if ( !text )
+        std::cout << "Pb avec la texture." << std::endl;
+
+    SDL_Surface* obj = 0x0;
+    obj = SDL_LoadBMP("epee.bmp");
+    SDL_SetColorKey(obj, SDL_SRCCOLORKEY, 0xff00ff);
+
+    SDL_Surface* full = 0x0;
+    full = SDL_CreateRGBSurface(SDL_HWSURFACE, 1280, 720, 32, 0, 0, 0, 0) ;
+
+    SDL_Surface* calc = 0x0;
+    calc = SDL_CreateRGBSurface(SDL_HWSURFACE, 1280, 720, 32, 0, 0, 0, 0) ;
+
+    // [2.4] Remplissage
+    for ( int x(0); x < 1280; x += text->w )
+        for ( int y(0); y < 720; y += text->h )
+        {
+            pos.x = x ;
+            pos.y = y ;
+            SDL_BlitSurface(text, 0x0, full, &pos) ;
+        }
+    pos.x = 200;
+    pos.y = 400;
+
+    /// [3] Boucle principale
+    bool done = false;
+    SDL_Event event;
+    while (!done)
+    {
+        // [3.1] Gestion évènements
+        while (SDL_PollEvent(&event))
+        {
+            switch (event.type)
+            {
+            case SDL_QUIT:
+                done = true;
+                break;
+            case SDL_KEYDOWN:
+                if (event.key.keysym.sym == SDLK_ESCAPE)
+                    done = true;
+                if (event.key.keysym.sym == SDLK_UP)
+                    range += 5;
+                if (event.key.keysym.sym == SDLK_DOWN)
+                    range -= 5;
+                break;
+            case SDL_MOUSEMOTION:
+                mouse.x = event.motion.x - range ;
+                mouse.y = event.motion.y - range ;
+                mouse.w = 2*range ;
+                mouse.h = 2*range ;
+                if (grip) {
+                    pos.x += event.motion.xrel;
+                    pos.y += event.motion.yrel;
+                }
+                break;
+            case SDL_MOUSEBUTTONDOWN:
+                grip = true;
+                break;
+            case SDL_MOUSEBUTTONUP:
+                grip = false;
+                break;
+            } // end switch event type
+        } // end of message processing
+
+        // [3.2] Calculs
+
+        // [3.3] Dessin des composants
+        SDL_FillRect(screen, 0, 0x000000);
+
+        SDL_BlitSurface(full, 0x0, calc, 0x0);
+        SDL_BlitSurface(obj, 0x0, calc, &pos);
+        SDL_BlitSurface(calc, &mouse, screen, &mouse);
+
+        SDL_Flip(screen);
+
+        // [3.4] Temps
+        SDL_Delay(30);
+
+    } //fin bcl principale
+
+    ///Performance
+    /*SDL_Surface* m_surface[1000];
+    Uint32 temps(SDL_GetTicks());///Chrono START
+    for (int i(0); i<1000; i++) m_surface[i] = rotozoomSurface(epee, 35.0, 1.0, 1);
+    temps = SDL_GetTicks() - temps;///Chrono END
+    for (int i(0); i<1000; i++) SDL_FreeSurface(m_surface[i]);
+    std::cout << "Temps de calcul : " << temps << std::endl;*/
+
+    ///[4] Destruction des composants
+    SDL_FreeSurface(screen);
+    SDL_FreeSurface(text);
+    SDL_FreeSurface(full);
+
+    return 0;
+}

二進制
sdl1/gfxSimple/pierres.bmp