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- #include <iostream>
- #include <SDL/SDL.h>
- #include "FeuFolet.h"
- #define RAYON 160
- int main ( int argc, char** argv )
- {
- /// [1] Démarrage
- // [1.1] Démarrages SDL
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0)
- {
- std::cout << "Impossible d'initialiser la SDL: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [1.2] Préparation de fermeture
- atexit(SDL_Quit);
- // [1.3] Para-fenêtre
- SDL_WM_SetCaption("Application SDL: Algorythme du Feu Follet", 0);
- /// [2] Préparation des composants
- // [2.1] Préparation de la fenêtre
- SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32,
- SDL_HWSURFACE|SDL_DOUBLEBUF);
- if ( !screen )
- {
- std::cout << "Unable to set 640x480 video: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [2.2] Préparation
- SDL_Surface* fond = SDL_LoadBMP("soleil.bmp");
- SDL_Surface* follet = createFeuFolet(RAYON, SDL_MapRGB(screen->format, 0, 0, 255));
- SDL_Rect pos;
- pos.x=pos.y=0;
- short opacite (0);
- /// [3] Boucle principale
- SDL_EnableKeyRepeat(10,10);
- bool done = false;
- while (!done)
- {
- // [3.1] Gestion évènements
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- done = true;
- else if (event.key.keysym.sym == SDLK_UP)
- opacite++;
- else if (event.key.keysym.sym == SDLK_DOWN)
- opacite--;
- break;
- case SDL_MOUSEMOTION:
- pos.x = event.motion.x-RAYON;
- pos.y = event.motion.y-RAYON;
- break;
- } // end switch event type
- } // end of message processing
- // [3.2] Calculs
- // [3.3] Dessin des composants
- SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 128, 128));
- SDL_BlitSurface(fond, 0, screen, 0);
- SDL_BlitSurface(follet, 0, screen, &pos);
- //blitFeuFollet(screen, xFeu, yFeu, RAYON, SDL_MapRGB(screen->format,0,0,255),opacite);
- SDL_Flip(screen);
- } //fin bcl principale
- ///[4] Destruction des composants
- SDL_FreeSurface(fond);
- SDL_FreeSurface(follet);
- std::cout << "Aucune erreur détectée." << std::endl;
- return 0;
- }
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