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- //Basiques
- #include <iostream>
- #include <cmath>
- //SDL
- #include <SDL/SDL.h>
- #undef main
- //#include <SDL/SDL_rotozoom.h>
- int main ( int argc, char** argv )
- {
- /// [1] Démarrage
- // [1.1] Démarrages SDL
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0)
- {
- std::cout << "Impossible d'initialiser la SDL: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [1.2] Préparation de fermeture
- atexit(SDL_Quit);
- // [1.3] Para-fenêtre
- SDL_WM_SetCaption("Sword_Finder", 0);
- /// [2] Préparation des composants
- // [2.1] Préparation de la fenêtre
- SDL_Surface* screen = SDL_SetVideoMode(1280, 720, 32,
- SDL_HWSURFACE|SDL_DOUBLEBUF);
- if ( !screen )
- {
- std::cout << "Bug à l'initialisation: " << SDL_GetError() << std::endl;
- return 1;
- }
- // [2.2] Préparation variables
- int range(100) ;
- SDL_Rect mouse({0, 0, 2*range, 2*range});
- SDL_Rect pos({0,0,0,0});
- bool grip(false);
- // [2.3] Préparation surface
- SDL_Surface* text = 0x0;
- text = SDL_LoadBMP("pierres.bmp");
- if ( !text )
- std::cout << "Pb avec la texture." << std::endl;
- SDL_Surface* obj = 0x0;
- obj = SDL_LoadBMP("epee.bmp");
- SDL_SetColorKey(obj, SDL_SRCCOLORKEY, 0xff00ff);
- SDL_Surface* full = 0x0;
- full = SDL_CreateRGBSurface(SDL_HWSURFACE, 1280, 720, 32, 0, 0, 0, 0) ;
- SDL_Surface* calc = 0x0;
- calc = SDL_CreateRGBSurface(SDL_HWSURFACE, 1280, 720, 32, 0, 0, 0, 0) ;
- // [2.4] Remplissage
- for ( int x(0); x < 1280; x += text->w )
- for ( int y(0); y < 720; y += text->h )
- {
- pos.x = x ;
- pos.y = y ;
- SDL_BlitSurface(text, 0x0, full, &pos) ;
- }
- pos.x = 200;
- pos.y = 400;
- /// [3] Boucle principale
- bool done = false;
- SDL_Event event;
- while (!done)
- {
- // [3.1] Gestion évènements
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- done = true;
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- done = true;
- if (event.key.keysym.sym == SDLK_UP)
- range += 5;
- if (event.key.keysym.sym == SDLK_DOWN)
- range -= 5;
- break;
- case SDL_MOUSEMOTION:
- mouse.x = event.motion.x - range ;
- mouse.y = event.motion.y - range ;
- mouse.w = 2*range ;
- mouse.h = 2*range ;
- if (grip) {
- pos.x += event.motion.xrel;
- pos.y += event.motion.yrel;
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- grip = true;
- break;
- case SDL_MOUSEBUTTONUP:
- grip = false;
- break;
- } // end switch event type
- } // end of message processing
- // [3.2] Calculs
- // [3.3] Dessin des composants
- SDL_FillRect(screen, 0, 0x000000);
- SDL_BlitSurface(full, 0x0, calc, 0x0);
- SDL_BlitSurface(obj, 0x0, calc, &pos);
- SDL_BlitSurface(calc, &mouse, screen, &mouse);
- SDL_Flip(screen);
- // [3.4] Temps
- SDL_Delay(30);
- } //fin bcl principale
- ///Performance
- /*SDL_Surface* m_surface[1000];
- Uint32 temps(SDL_GetTicks());///Chrono START
- for (int i(0); i<1000; i++) m_surface[i] = rotozoomSurface(epee, 35.0, 1.0, 1);
- temps = SDL_GetTicks() - temps;///Chrono END
- for (int i(0); i<1000; i++) SDL_FreeSurface(m_surface[i]);
- std::cout << "Temps de calcul : " << temps << std::endl;*/
- ///[4] Destruction des composants
- SDL_FreeSurface(screen);
- SDL_FreeSurface(text);
- SDL_FreeSurface(full);
- return 0;
- }
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