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- //
- // Created by jovian on 18/07/17.
- // Adapted for MetaBall
- #ifndef TINYSHOOTER_RENDERER_H
- #define TINYSHOOTER_RENDERER_H
- #include "../constantes.h"
- #include <SDL.h>
- #include <vector>
- #include <map>
- #include <SDL_ttf.h>
- class Renderer {
- public :
- Renderer();
- virtual ~Renderer();
- bool initialize(); // Initialize SDL and load features (return false if error)
- void clearWindow(); // Clear all content
- void renderName(SDL_Rect &dst, std::string name);
- void renderBoolMatrix(bool mat[WIN_H][WIN_W]);
- void presentWindow(); // Refresh window
- SDL_Window *getWindow() const;
- private:
- bool loadStringTexture(std::string name); // Load a texture from a string
- protected:
- int m_screenWidth;
- int m_screenHeight;
- SDL_Window *m_window; // SDL main window
- SDL_Renderer *m_renderer; // SDL main renderer
- TTF_Font *m_font; // TTF main font
- std::vector<SDL_Texture *> m_pictureTab; // Every game texture
- std::map<std::string, SDL_Texture *> m_stringTab; // Every game name texture
- };
- #endif //TINYSHOOTER_RENDERER_H
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