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- #ifndef TINYSHOOTER_WALL_H
- #define TINYSHOOTER_WALL_H
- #include "Entity.h"
- enum WallShape {TINY, HIGH, WIDE, BIG};
- class Wall : public Entity {
- public :
- Wall(b2Vec2 pos, b2World* physics, WallShape shape = TINY);
- void update() override;
- };
- #endif
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