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- [gd_scene load_steps=5 format=3 uid="uid://c6br8h3si2ypg"]
- [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mp5c4"]
- friction = 0.0
- bounce = 1.0
- [sub_resource type="SphereMesh" id="SphereMesh_deuj3"]
- radius = 1.0
- height = 2.0
- radial_segments = 8
- rings = 4
- [sub_resource type="SphereShape3D" id="SphereShape3D_h6jr2"]
- radius = 1.0
- [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_q1o6k"]
- properties/0/path = NodePath(".:linear_velocity")
- properties/0/spawn = true
- properties/0/sync = true
- properties/1/path = NodePath(".:angular_velocity")
- properties/1/spawn = true
- properties/1/sync = true
- properties/2/path = NodePath(".:position")
- properties/2/spawn = true
- properties/2/sync = true
- properties/3/path = NodePath(".:rotation")
- properties/3/spawn = true
- properties/3/sync = true
- [node name="Sphere" type="RigidBody3D"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.42886, 0)
- physics_material_override = SubResource("PhysicsMaterial_mp5c4")
- [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
- mesh = SubResource("SphereMesh_deuj3")
- skeleton = NodePath("../CollisionShape3D")
- [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
- shape = SubResource("SphereShape3D_h6jr2")
- [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
- replication_config = SubResource("SceneReplicationConfig_q1o6k")
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