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@@ -30,7 +30,7 @@ func _rebondir(impact: KinematicCollision2D) -> void:
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func _orienter_tir(raquette: Raquette) -> void:
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func _orienter_tir(raquette: Raquette) -> void:
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- var difference = position.x - raquette.position.x
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+ var difference = global_position.x - raquette.position.x
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_mouvement = Vector2.UP.rotated(difference * ratio_diff_angle) * _mouvement.length()
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_mouvement = Vector2.UP.rotated(difference * ratio_diff_angle) * _mouvement.length()
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# empeche la balle de traverser la raquette
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# empeche la balle de traverser la raquette
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