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- [gd_scene load_steps=4 format=3 uid="uid://brd8yid3l7wgm"]
- [ext_resource type="PhysicsMaterial" uid="uid://c6bddricwmcxx" path="res://commun/materiaux/metal.tres" id="1_n3uct"]
- [ext_resource type="Texture2D" uid="uid://qacibmumlx1s" path="res://composants/objets/brique/common_brick.png" id="2_6a5ki"]
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_ong6t"]
- size = Vector2(40, 20)
- [node name="Brique" type="StaticBody2D"]
- physics_material_override = ExtResource("1_n3uct")
- [node name="Image" type="Sprite2D" parent="."]
- texture = ExtResource("2_6a5ki")
- centered = false
- [node name="Forme" type="CollisionShape2D" parent="."]
- position = Vector2(20, 10)
- shape = SubResource("RectangleShape2D_ong6t")
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