When the round is interrupted, balls must cross bricks when returning home.
@@ -10,7 +10,7 @@ extents = Vector2( 20, 10 )
[node name="Brick" type="StaticBody2D"]
collision_layer = 4
-collision_mask = 9
+collision_mask = 0
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]