DricomDragon
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eabdb3bb99
Implement transition when building new row
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3 years ago |
DricomDragon
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67bdd30bfe
Set a minimal height for visor
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3 years ago |
DricomDragon
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eecc77ba38
Fix starting visor
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3 years ago |
DricomDragon
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a45b76b3ab
Put visor on the first obstacle
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3 years ago |
DricomDragon
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b4c375af5d
Display visor ahead of mouse
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3 years ago |
DricomDragon
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ff50c545ce
Prevent shooting when game is lost
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3 years ago |
DricomDragon
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482d9c3430
Interrupt round on click
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3 years ago |
DricomDragon
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4f34199feb
Move visor with mouse
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3 years ago |
DricomDragon
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38ad2198e0
Add number of balls
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3 years ago |
DricomDragon
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31cac6895e
Export bullet speed in godot editor
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3 years ago |
DricomDragon
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07fbfbe0b6
Disable collisions with balls
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3 years ago |
DricomDragon
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57d66ff193
Add a game over screen
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3 years ago |
DricomDragon
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7bdff05436
Cells get more life
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3 years ago |
DricomDragon
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05c510b6b3
Generate every cell by programming
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3 years ago |
DricomDragon
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f19da4daf8
Don't load exited balls
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3 years ago |
DricomDragon
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ed1e624eb4
Create a new row at the end of each round
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3 years ago |
DricomDragon
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37c940c276
Make Grid manage breaking cells
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3 years ago |
DricomDragon
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fb2e294a86
Get a new ball when a brick is destroyed
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3 years ago |
DricomDragon
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99b5086fbe
Destroy brick at impact
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3 years ago |
DricomDragon
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879aaefbcc
Slightly increase bullet speed
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3 years ago |
DricomDragon
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420ff139e6
Fix load bullet argument
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3 years ago |
DricomDragon
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2b989351ec
Remove debug line
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3 years ago |
DricomDragon
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718e285c3d
Get ready again when every bullet is down
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3 years ago |
DricomDragon
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663d5f2f08
Shoot a row of balls
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3 years ago |
DricomDragon
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a1f6a88a40
Add source and visor
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3 years ago |
DricomDragon
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a0158a27f9
Add launcher with single shoot
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3 years ago |