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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ {
- "base": "RigidBody2D",
- "class": "Ball",
- "language": "GDScript",
- "path": "res://labs/cascade/component/ball/Ball.gd"
- }, {
- "base": "Button",
- "class": "SelectButton",
- "language": "GDScript",
- "path": "res://menu/button/select/SelectButton.gd"
- }, {
- "base": "Button",
- "class": "StartButton",
- "language": "GDScript",
- "path": "res://menu/button/start/StartButton.gd"
- } ]
- _global_script_class_icons={
- "Ball": "",
- "SelectButton": "",
- "StartButton": ""
- }
- [application]
- config/name="Godot Laboratory"
- config/description="An project to carry out experiments"
- run/main_scene="res://menu/Menu.tscn"
- config/icon="res://icon.png"
- [rendering]
- environment/default_environment="res://default_env.tres"
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