DricomDragon
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b2c416b74a
Optimize map drawing performance
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4 years ago |
DricomDragon
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ec321f4c43
Draw world in a dedicated function
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4 years ago |
DricomDragon
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55a34d6efe
Create level map and display highest level tile
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4 years ago |
DricomDragon
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804e3896cc
Split the world in blocs
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4 years ago |
DricomDragon
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419df7ca9c
Load every biome texture
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4 years ago |
DricomDragon
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4ea32eea12
Import two more biome textures
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4 years ago |
DricomDragon
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0b75de568f
Snap pawn to grid
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4 years ago |
DricomDragon
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fead928ad0
Display a pawn under cursor
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4 years ago |
DricomDragon
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861f57d4fe
Repeat grass to cover all the map
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4 years ago |
DricomDragon
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1be40fc39a
Replace hardcoded 0 by provided constant
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4 years ago |
DricomDragon
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a1c20517cc
Use constants for window size
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4 years ago |
DricomDragon
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9f0a59ca63
Reindent file
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4 years ago |
DricomDragon
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1457f699a2
Blit one grass square
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4 years ago |
DricomDragon
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338fd09252
Import basic textures
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4 years ago |
DricomDragon
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4a1e0a2d8c
Decrease CPU load
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4 years ago |
DricomDragon
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c77751c426
Automate build
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4 years ago |
DricomDragon
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44ebbaa768
Ignore C++ generated files
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4 years ago |
DricomDragon
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a3ef36f848
Translate french into english
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4 years ago |
DricomDragon
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e3339df8ef
Import SDL template
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4 years ago |
DricomDragon
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b1ed0dea04
Create repo
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4 years ago |